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 Revisão de regras FoW (MALFTF Jan11)

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MALFTF Jan11

Algumas regras que poderiam originar confusão estão aqui explicadas neste pdf
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MensagemAssunto: Re: Revisão de regras FoW (MALFTF Jan11)   Revisão de regras FoW (MALFTF Jan11) EmptyQua Abr 06, 2011 12:53 am

Vou só colocar algumas das regras que achei interessantes e se devem reter.

Nothing in the Starting Step is movement. A team that did not move and did not shoot is Gone to Ground. So a Bogged Down tank is Gone to Ground.(Phil)

- (warrior save) What happens if I don't roll a 4+ and there is no friendly team of the same type within command distance? Does the Warrior become one of the walking dead?
The warrior survives, but isolated and alone, they stagger to the rear looking for the rest of their unit. (Phil)
Esta é interessante...

- Tanks with hull, coax and aa mg want to shoot inf platoon to pin before assault. Tanks would prefer to not need to fire AA MG as they count as open topped. Is it legal to roll the coax mg (count and allocate hits), then the hull mg (and count and allocate) and then decide if you want to fire the aa, or do you HAVE to fire them altogether?
All together sorry. (Phil)

- Three platoons: Germans: G1 Allies: A1 and A2, G1 moves into base contact with A1 during assault. A2 (another allied platoon) is behind A1 (now 3” away from G1). Per the rules, both A1 and A2 can fire Defensive fire at G1 (assuming they meet LOS requirements and such). The rule states: p77 "Any enemy platoon that has teams within 4” of an assaulting team is counted as being assaulted and is eligible to conduct defensive fire. A platoon does not need to be in contact with the enemy to count as an assaulted platoon." Does “being assaulted” meant that now both A1 and A2 are being assaulted thus having to both pass motivation tests to counter attack and both being able to counterattack ?
Correct.(Phil)
E esta, é muito interessante

You can only assault with one platoon at a time, but can assault as many platoons as you want to at once (assuming big enough nuts for the job if there are many platoons to be assaulted!).(Phil)


Última edição por nuno em Qui Abr 07, 2011 7:08 am, editado 1 vez(es)
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MensagemAssunto: Re: Revisão de regras FoW (MALFTF Jan11)   Revisão de regras FoW (MALFTF Jan11) EmptyQua Abr 06, 2011 12:57 am

- Do they counterattack at the same time? In other words, would A and B throw their dice at the same time?
Yes (Phil)

- Must you face in the same direction as you broke off if a tank team is forced to break off from assault? Meaning the tank would have its rear/side armour to the assaulting platoon and vulnerable in the next turn. There is absolutely nothing in the rule book requiring this.
The use of reverse gear means that you can stay facing the enemy while moving away from them. (Phil)

- Slightly although it still tell me that you continue to 'log' DF shots as if Z is infantry gets shot 3 times by A DF and B covering fire (CF)
First of all, the term 'covering fire' is only used in the rules for teams in the assaulting platoon that are shooting rather than assaulting. Platoon B is being assaulted, so it gets defensive fire like any other platoon being assaulted. Since Platoon Z is assaulting two platoons, it will suffer defensive fire from both platoons.(Phil)


Última edição por nuno em Qui Abr 07, 2011 7:09 am, editado 1 vez(es)
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MensagemAssunto: Re: Revisão de regras FoW (MALFTF Jan11)   Revisão de regras FoW (MALFTF Jan11) EmptyQui Abr 07, 2011 7:06 am

- Can the CO re-roll a failed sole survivor motivation test? Although not at al explicit in the rules, it would seem to me that attaching the Company Commander to a team would not change the fact that the platoon had been "reduced by casualties to a single Infantry team". Thus, the platoon would need to take a Sole Survivor test, and if the CO was attached, it would be re-rolled, but the CO would go with the platoon if it broke.(Phil)

Can you attach a Company or a Higher command team to a platoon between failing a morale test and removing the platoon in order to get a re-roll of the morale test? The rule says "at any time". That has generally been interpreted to mean even between rolling a die and rerolling it. (Phil)

- A team that did not move and did not shoot at night will be Gone to Ground. (Phil)
Não vi a novidade nesta pois de dia também, deve estar aqui alguma info nas entrelinhas, se alguém descobrir que me diga

- The mounted assault rules (p.137 mini-rulebook) state that "In the first Assault Combat Round, one infantry team carried as a passenger in each Transport team may fight as if it was a Tank team". Does the "first Assault Combat Round" include the first counterattack? Thus causing a tank terror test? Note, regardless of whether the passengers are Tank teams or not (and the intention was that they aren't) they certainly aren't 'Armoured Tank teams' or 'Fully-armoured Tank teams' as required by the two rules mentioned above. The Mounted Assault does not require the enemy to test motivation to counterattack if they do not hit, and falls back if pinned down by defensive fire.(Phil)
Este é exclusiva para o teu exército Tózé.
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- In a battle with or without reserves, do you tell your opponent your complete army list before deployment, or do you just say how many platoons you have? Or do you use fog of war, only identify a platoon as you deploy it, for added fun. I am not talking about being dishonest, just something you agree upon before play to add the unknown factor?
I think it adds something to the hobby to tell your opponent about your force before the game.(Phil)
Esta é bastante interessante e não podia estar mais de acordo...

- By the letter of the rules, a infantry team that ambushes in concealment can do so over 4" away from the target, otherwise the ambush must be over 16". Can this infantry straddle the 4" line? ie, be able to appear in ambush and then immediately assault ? Or is the intent to prevent an assault ambush where the ambushing teams must start outside of assault range?
The rule is that they must be more than 4" away. (Phil)

*Page 252: Change ―All teams move 4”/10cm away from enemy. Any within 4”/10cm of assaulting teams are Destroyed” to ―All teams move at least 4”/10cm away from enemy. Any remaining within 4”/10cm are Destroyed” in Break Off. This should make the quick reference sheet reflect the rules a bit better.
*Page 253: Change ―Concealed by woods” to ―Concealed” in Artillery Roll to Range In on Target. A copy and paste error. Shoot the author again!


- On page 164 (A5 reference sheet) it says you have +1 to the difficulty if target is concealed BY WOODS (capitalization mine to distinguish difference)
Now this clearly is a reference to the rules not the rules themselves. The by woods reference here was to remind players that only woods and buildings conceal teams from aircraft.(Phil)

Over time we have moved away from the very basic platoon vs platoon shooting to the team vs platoon concept which resolves a lot of silly situations. I didn't realise this original formulation was still there. We have long played the way most people here seem to, that is, roll to hit separately with teams at long and short range, and then roll saves separately depending on the range of the team scoring the hit. Now by the wording of the rules, this isn't correct, but it certainly makes more sense and is how almost everyone has played the game.(Phil)

- I'm aware of the following missing items in Cobra Arsenal: Sherman Turretless Dozer - This is in FE so I would assume it's the same.
Correct

- Cobra says that Sgt Pool is an independant team. If the platoon he is in fails a moral check causing them to run away, does he go, or can he detach like company comand?
Pool is an independent team. The only relationship he has with the platoon is that his tank came from that platoon. (Phil)
Xôr Didelet ou semente de girasol para alguns memorize esta, pois tenho a certeza que na AM vai dar muito jeito....
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MensagemAssunto: Re: Revisão de regras FoW (MALFTF Jan11)   Revisão de regras FoW (MALFTF Jan11) EmptySeg Jun 27, 2011 3:55 am

Dúvdas resultantes dos jogos que realizamos (eu e Didelet):

Assalto, Df e counter-attack setti, confere com o meu raciocinio

Pool foge ou não com o pelotão (pelo que escreveu o Phil, parece-me que não):
- Cobra says that Sgt Pool is an independant team. If the platoon he is in fails a moral check causing them to run away, does he go, or can he detach like company comand?
Pool is an independent team. The only relationship he has with the platoon is that his tank came from that platoon. (Phil)


Nothing in the Starting Step is movement. A team that did not move and did not shoot is Gone to Ground. So a Bogged Down tank is Gone to Ground.(Phil) no meu caso concreto, um pelotão pinned down é gone to ground.
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MensagemAssunto: Re: Revisão de regras FoW (MALFTF Jan11)   Revisão de regras FoW (MALFTF Jan11) EmptySeg Jun 27, 2011 6:42 am

Ainda Assalto, Df e counter-attack, agora noFoW forum.

Tank destroyer's,
tinha-mos falado sobre unidades em jogo e fora, no caso Morale, mas aqui diz que se o que tiver em jogo for destruido o que tiver para entrar conta como destruido também.
“If no Carbine teams from the platoon are left on the table and the tank destroyers are not yet deployed, they abandon the field and the whole platoon counts as Destroyed”. This rule was only meant to affect tank destroyers that hadn’t turned up yet.
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