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 Rules Re-Print Changes

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Rules Re-Print Changes Empty
MensagemAssunto: Rules Re-Print Changes   Rules Re-Print Changes EmptySex Abr 08, 2011 2:14 am

É uma indicação das páginas que têm gaffes no livro de regras...

Rules Re-Print Changes
When it came time to reprint the Flames of War rulebook, we took the opportunity to correct a few glitches in the first print run. Most of these changes are very small (like the first one—spelling the name of one of the playtest groups right!). The few more significant changes are just rewordings of rules to make their intent a little more clear. The following list has all of the changes that we made. As you can see the list appears long, but that’s mainly the explanations, not the changes! We hope that this will make the rules more robust and expect them to remain in their current form for quite some time.
Page 1: Change “Spiritz of War” to “Spritz of War”. We spelt the name of this playtest group wrong. For those who are interested, a spritz is ‘an aperitif consisting of wine, sparkling water, and liqueur’ much favoured amongst our Italian playtesters.
Page 21: Change “only text printed in italics is actually rules” to “only text printed in italics and in the accompanying tables are actually rules”. Yep, as we have said, the tables are actually part of the rules. It doesn’t make much sense otherwise.
Page 25: Independent Teams. Add “2iC,” in front of “Company and higher command teams” at the beginning. Nowhere does it say that 2iC teams are independent teams (opps!).
Page 43: Sending Transports to the Rear. Change “at the end of any Movement Step” to “at the end of your Movement Step”. This is a less confusing phrasing that shows the intent much more clearly.
Page 44: Change “at the start of their movement” to “at the start of the Movement Step” in Dismounting Cavalry. Once again, a small rephrasing that makes the intent much clearer.
Page 50: Change “Starting Step” to “Shooting Step” in the Command Leadership example. Mea culpa. You don’t take Platoon Morale Checks in the Starting Step!
Page 53: Change “then they simply don’t shoot” to “then you usually won’t shoot with them” in Splitting Your Platoon’s Fire. The new phrasing clarifies the intent of the rule which is that they don’t normally shoot simply because they have no effect, not that they are forbidden to shoot if for some reason the player wants them to.
Page 61: Change “Although it is possible to see into tall area terrain you cannot see through it, even if it is less than 6”/15cm deep. Troops behind tall area terrain cannot be seen by anyone on the other side.” to “Teams in area terrain that is shorter than either or both the teams trying to see and those they are trying to see can bee seen, but are Concealed. They can see other teams outside the area terrain as normal.” to Teams Inside Area Terrain. This removes the duplication with the Teams Behind Area Terrain section and clarifies the situation for teams sitting in shorter area terrain.
Page 64: Roll to Hit. Change “score to hit for each team” to “score to hit for each shooting team” in last sentence. Just to make it really clear which team we are talking about.
Page 67: Shooting at Mixed Platoons. Change “of the priority target type, although exactly which teams” to “of the priority target type before other types of targets. Exactly which teams”. By splitting the sentence the meaning of each part becomes more clear.
Page 69: Change “+1 if the range is over 16”/40cm to all teams in the shooting platoon” to “+1 if range to the target team is over 16”/40cm”. This change brings the rules in line with the only sensible way of playing them.
Page 73: Add “, except that a hit from a weapon with the Bunker Buster attribute must always be allocated to a team in a building before a team outside a building” to Unprotected Teams. Change "The infantry in the open must be allocated hits before those in the building meaning the unprotected teams receive three hits, and one is allocated to the team in the building” to “The infantry in the open are hit before those in Page 25: Independent Teams. Add “2iC,” in front of “Company and higher command teams” at the beginning. Nowhere does it say that 2iC teams are independent teams (opps!).
Page 76: Add hyphen to “dangerous” in Shooting at Bailed Out Teams.
Page 76: Change “If a Bailed Out or Bogged Down vehicle is forced to Bail Out again by enemy fire, take an immediate Motivation Test” to “If a Bailed Out or Bogged Down vehicle is forced to Bail Out again by enemy fire, do not place a second marker, instead take an immediate Motivation Test”. Once again, a few more words in the sentence make it much clearer.
Page 77: Bogged or Bailed Command Tank. Add “Instead it becomes part of the platoon the taken-over tank came from” at the end of the rule. At present the rule says nothing about what happens to the commander’s old tank!
Page 87: Turret-rear MG. Change heading to “Turret-rear MG” without the ‘R’ capitalised. Change “Any team assaulting a vehicle armed with a turret-rear MG” to “Any team assaulting a vehicle armed with a turret-rear MG that is not Bailed Out”. Bailed out vehicles aren’t going to gain much protection from a weapon that isn’t manned. Change “doubling the effective firepower that can be levelled at a target” to “doubling the effective firepower of the mounting” in Twin MG. Minor wording change that makes the sentence more accurate, but changes nothing!
Page 92: Change “Snipers are always rated as” to “Snipers are Infantry teams and are always rated as”. Yep, we never said that snipers were infantry teams. Obvious, but we never said it!
Page 100: Change “they only benefit from Concealment and Bulletproof Cover they occupy at that point” to “they only benefit from Concealment they occupy at that point, but are never in Bulletproof Cover” in Concealment and Bulletproof Cover. When we looked more closely, we couldn’t think of any situation where they could possibly be in bulletproof cover.
Page 104: Change “All Infantry teams have an Anti-tank rating of 2” to “All Infantry and Gun teams have an Anti-tank rating of 2” in Infantry Anti-tank Ratings. Also change the heading to “Infantry and Gun Anti-tank Ratings”. Another oversight in the original version never said anything about the anti-tank rating of gun teams.
Page 108: Change “ignoring the effect of being Pinned Down until the assault is over” to “ignoring the effect of being Pinned Down while Counterattacking”. The greater precision of the new wording eliminates some odd readings of the rule.
Page 112: Change “take a Motivation Test to Counterattack as if they had taken a hit in the assault combat.” to “take a Motivation Test to Counterattack and will be Pinned Down as if they had taken a hit in the assault combat”. This makes it clear that all of the effects of taking a hit apply to them.
Page 112: Change “wins the assault and can choose whether to Consolidate or launch a Breakthrough Assault” to “wins the assault and can Consolidate”. After looking more closely, we discovered the obvious—there can never be a breakthrough assault in these circumstances.
Page 127: Change “Observer teams can spot while Pinned Down” to “Observer and Spotting teams can spot while Pinned Down” in Observing While Pinned Down. This just makes it really clear that it doesn’t matter who is spotting, being pinned down doesn’t affect them.
Page 130: Change “with lower Armour ratings before those with higher Armour ratings” to “with lower Top armour ratings before those with higher Top armour ratings”. Most people figured out that if you were taking the save on the top armour rating, then that must be what the rule was referring to.
Page 136: Artillery Summary. Delete “Re-roll failed attempts to Range in on a team moving At the Double”. This was a leftover from the development process that didn’t get removed from the summary.
Page 139: How many Aircraft. Change “When a flight of ground attack” to “When a flight of ground-attack”. That missing hyphen really matters!
Page 148: Air Support Summary. Delete “Re-roll failed attempts to Range in on a team moving At the Double”. Another leftover (good for lunch the next day, bad for rules).
Page 149: Add “although it can spot for artillery bombardments” to the end of Eyes and Ears. Another clarification that makes sense.
Page 153: Reorganisation. Add “spot for artillery bombardments” to the list of things that cannot be done while reorganising. Likewise, another clarification that makes sense.
Page 154: Add “Teams spotting for an Artillery Bombardment must choose a team that they could see to shoot at as their Aiming Point. Teams firing an Artillery Bombardment do not have their range restricted by the Night Fighting rules.”. Most people probably figured out that it was the spotter that was affected by darkness, not the artillery pieces. Change “With nothing but their eyes to guide them, there is no way for aircraft to accurately identify targets on the battlefield to attack” to “With nothing but their eyes to guide them, there is no way for aircraft to accurately identify targets to attack” in No Air Support. This was just to make room for the previous change.
Page 157: Seek, Strike, and Destroy. Change “If no Carbine teams from the platoon are left on the table, any remaining tank destroyers abandon the field, and the whole platoon counts as Destroyed.” to “If no Carbine teams from the platoon are left on the table and the tank destroyers are not yet deployed, they abandon the field and the whole platoon counts as Destroyed”. This rule was only meant to affect tank destroyers that hadn’t turned up yet.
Page 157: Tank Destroyer Doctrine. Change “Self-propelled Anti-tank Platoons” to Self-propelled and Tank Destroyer Platoons” in the last line. The wording of this rule should be consistent with the one above.
Page 161: Change “that has passenger-mounted machine-guns” to “has more than one machine-gun mounted” in Fields of Fire. While in most cases the rule worked as written, the US M3A1 armoured car has multiple machine-guns, but the .50 cal is not passenger-fired.
Page 166: Kampfgruppe. Change “up to half of the Sections or Squads from any Combat or Weapons platoons” to “up to half of the Sections or Squads (excluding the HQ Section) from any Combat or Weapons platoons”. This is an important clarification that has been made on the web. Too many other rules can be broken otherwise.
Page 166: Stormtroopers. Add “as a Movement Step in which it” after “the platoon treats the Assault Step”. Somehow half of the sentence was lost in the original printing.
Page 167: Mounted Assault. Delete the paragraph that begins “Teams that dismounted”. This situation cannot happen in the rules, so there is no point in discussing it.
Page 167: Mounted Assault. Change “a passenger in each Transport team may fight” to “a passenger in each Transport team that is not Bailed Out may fight”. Nothing surprising in this change. A bailed out half-track isn’t going to fight.
Page 174: Change “The 2 pdr and 6 pdr guns” to “The 2 pdr guns” in Tally Ho! fluff text. There are no 6 pdr-armed tanks that have the Tally Ho! rule.
Page 182: Change “A Soviet Company currently having at least fifteen” to “A Soviet Company starting the Step with at least fifteen” in Quality of Quantity. This wording change makes the things a lot clearer.
Page 182: Change “nine or more guns” to “nine or more weapons” in Big Battalions. Nine mortars are also a big battalion, so weapons is a bit more appropriate. Change “total number of guns firing” to “total number of weapons firing” in Mixed Battalions. If you are being picky, a howitzer is not a gun, so once again weapons is a better choice of word.
Page 183: Add to the text beneath the heading “No matter which method you choose, the key thing to remember is that the Intelligence Briefings in our handbooks is that the diagrams show the organisation of each of your platoons, and this in turn tells you how to base your miniatures (if the picture says four figures, then four figures go on a base). For more information see Boot Camp on our website: www.FlamesOfWar.com.”. Something we just never said, but is really helpful for beginners.
Page 197: Immediate Ambush. Add the words “using the normal Ambush rules” at the end. It is not clear that this is a subtitle of the normal Ambush rules. Now this is one to note as it does differ from previous answers on the matter. Immediate Ambushes must use the Ambush rules to determine eligible locations.
Page 201: Change “At the start of turns six and seven” to “At the start of their turns six and seven” in Phased Objective Withdrawal. The timing was unclear in the first version.
Pages 202 and 203: Change “The player finishing their deployment first” to “The player finishing deploying their platoons first”. Just to make it clear that we are talking about deploying platoons, and not independent teams and HQ support weapons here.
Page 211: Shooting at Bunkers. Add “, which remains Pinned Down until it Rallies in its Starting Step” at the end of the Pinned Down result. Otherwise there really isn’t any point in shooting at bunkers!
Page 212: Fully-tracked Vehicles. Add “Fully-tracked vehicles still do not need to take a Bogging Check, however”. Running over a barbed wire obstacle doesn’t make it more difficult to cross!
Page 213: Change “must stop moving immediately they cross the minefield” to “must stop moving immediately after they cross the minefield”. Add “Even if the team ends up still on or partly on the minefield, it still counts as across the minefield” in Moving Through a Minefield. Change “Teams may not attempt to cross a minefield while moving At the Double” to “Teams may not attempt to cross a minefield At the Double” in Motivation test to Cross Minefields. Change “Mines are a new hazard for soldiers in the Second World War. Springing up around every defensive position and littering the battlefield wherever trench warfare sets in, minefields make no-man’s land a real devil’s garden” to “Minefields make no-man’s land a real devil’s garden, springing up around every defensive position and littering the battlefield wherever trench warfare sets in” at top of page. Just a few wording changes to clear up a few questions that pop up from time to time.
Page 218: Limited Fortifications. Change “use the table below to determine” to “use the table below instead of that shown on page 217 to determine”. Yep, it replaces the previous table. Not sure what else it could be for though?
Page 219: Trench Fight. Move the text from “Remember, Pioneer teams” in step5 to the end of step 6. The arrow in No Man’s Land should go down to the centre line. Shoot the author and the proof reader!
Page 225: Across the Volga. Hyphenate “calculating” correctly. Shoot the proof reader again and string up the graphics boys!
Page 241: Common Terrain Making Materials. Change “3mm to 6mm MDF” to “1/8-1/4”/3-6mm MDF”. Strangely, some of the world still uses archaic measurement systems.
Page 245: Eastern Europe Terrain Chart. Change “2+” to “2” in General Winter. It was going to be a long winter the way it was!
Page 252: Change “All teams move 4”/10cm away from enemy. Any within 4”/10cm of assaulting teams are Destroyed” to “All teams move at least 4”/10cm away from enemy. Any remaining within 4”/10cm are Destroyed” in Break Off. This should make the quick reference sheet reflect the rules a bit better.
Page 253: Change “Concealed by woods” to “Concealed” in Artillery Roll to Range In on Target. A copy and paste error. Shoot the author again!
Page 254: Change “62” to “62, 73, 211” in the index entry for Bunker Busters. This should help people find the rest of the rules for them.
Page 255: Add “X-Ray” after William and before Yoke and Zebra. Even though nothing ever starts with X.
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