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 Os Ogres vem aí!!!!

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Lircos

Lircos


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Os Ogres vem aí!!!! Empty
MensagemAssunto: Os Ogres vem aí!!!!   Os Ogres vem aí!!!! EmptyQua Fev 17, 2010 3:44 am

Pessoal, o exercito de Ogre Kingdom vai ter umas novidades e esperemos que para bem melhor!

Ora aqui estão:

MODELS

Possible for ‘summer release’ (June/July/August)

Plastic rhinox kit able to make a scrap launcher, rhinox ridden by an irongut rider (with parts for a lord or butcher) or a third variant that will be a gnoblar fighting platform/ chariot. 100+ pieces.

No giant remake.
No changes to plastics current.
A *possible* plastic set for tyrant/slaughter master. Price is ‘on par with the minotaur lord, if it happens’.
New Gorger, metal and disturbing.

NEW ENTRIES

Gnoblar fighting platform
Rhinox Riders
Gnoblar hero choice, riding a giant (possible as a mount upgrade, as opposed to a special character?)
A halfling that got lost and now lives in an ogre camp, disgused as something icky no doubt (entry in list?)

RULES

(in no order)

A leadbelcher upgrade for Tryrants, with grapeshot, worked out per warpthrower old rules.

“hidden" rule for hunter and trappers. 4+ to see at long range

Slave Giants
Slave giant "barge" attack, d3 impact hits at s6 if charging father than 6 inches, plus 1 to roll on chart Possibly get extra rules when near the tyrant. More than a "tacked on feel" in the list

Rhinox riders are possibly more like a single model than units

Fixes to the ranking problem and a tighting to the spikefists. they have quite a few army wide rules

Dogs of war rule is in there. so far.

Slaughtermaster won’t require a Tyrant to use them

Change to leadbelcher fire rule

Hunter cannot shoot and move

Ogres have same base armour save for gut plates

Bulls
Bulls as of now are cheaper with more default gear.

Gnoblar are the same in points.

Ironguts are now the elite unit of hungry ogres they are.

The magic items and big names are getting the same treatment as VC. butchers are getting overhauled completely.

"nowhere to run!" gnobular rule that allows gnoblars to rally at the end of a flee move if they flee through ogres. they take d6 casualties.


GUT MAGIC
gutmagic is gone, replaced by bound spells that effect the unit the butcher is in, with a ranged spell. level equals spells known. they are bought (ingredients)as of now they also impart a MR equal to the level they are. lord is a level 3, hero can be 1 or 2. only one per unit. one item for lord causes enemy wizards to roll every dice they generate and lose them on a 6 (hungry maw) then the number eaten modifies the roll on the ogres miscast list. item last whole game and counts as an army wide rule. 100pts

now its current incarnation is a magic item at 100pts. it confers an army wide rule. like the warshrine. no roll at the beginning of anything. every turn the opponent rolls his/her PD or DD and throws away any 6. those are the maws now. dice held in items dont roll. unless they get used. the pool gets rolled. anytime your hot finger touches a dice to roll in the magic phase, on a 6 its gone, including MR. this does NOT effect the OK player. to be clear. any.of.it. for every 6 rolled you keep track of it. this modifies the roll on the miscast table. the new one you force the victim....er wizard to roll on. it looks like the OK one now..

your level equals the spells you can buy off a list of spells. the spells are ingredients. troll fat is an ingredient that gives regen. on a 2+ the butcher gets regen, takes a wound on a 6+, on a 6+ the units the butcher is in get regen, he takes a wound. each model takes a wound on a 6+ no saves, (maw is hungry).

butcher will take a wound on a when its eaten by him. always if its the unit. also its RIP as now. one effect a unit, at a time.

EDIT:
Also some mentioned a while back:

Iron fists give an extra attack and a 6+ armour save.
Core choices will be cheaper by around 5 points.
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